

In this case, it's the classic braniac stereotype, self-absorbed, lacking any kind of empathy and generally behaving like a rock star in the most idiotic way possible, as imagined by less gifted individuals on TV for ages. That is because you can't make a game that kills you every ten seconds for running your mouth, which would most likely be the outcome in a more realistic scenario, and the reason should be obvious enough.Īs such, you have to play the role of a certain kind of superhero. There is a certain cheesy aspect to all adventure games, especially more dramatic ones that involve exciting plots concerning espionage and mystery. Sure, there are a bunch, starting with the low resolutions on some of the background textures and finishing with the clipping and unnatural shape and volume of the character models and their sketchy animations, and ending with the ludicrous loading times and awkward pauses while a certain actor transitions from one animation to the next. It is with that kind of suspension of disbelief that you must embark on an adventure game in order to properly enjoy it, and with that said, Moebius: Empire Rising could very well fall prey to a hasty critique of its flaws.
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That requires a bit of cutting corners and forcible end results, as you can't afford to dedicate a couple of years of your life to learning cryptography in order to decode a real code in a video game, so you have to find the right surrogate, which is always a tricky balancing act.Īs well, you only have a couple of hours to meet the limited number of people on the cast, and they have to fall into certain categories and stay true to their nature unless the plot dictates that it's time to start the almighty deus ex machina.

You have to go through the motions, select the right things in order to make the story go forward, outwit everyone and find solutions to various problems, and all that in a very timely manner. The truth is that adventure games have to make a sacrifice in that respect, because of their innate nature. The main problem with the game is that Moebius: Empire Rising starts off great, but then begins to wane a bit and lose focus, and it resorts to various unconvincing tropes in order to progress the story. It sounds Dan Brownish, but it's not as bad.

This is where things start to get interesting and complicated, and you'll soon find yourself in the midst of an international conspiracy and some pretty campy things will start happening. You go about your business and evidently stumble upon some trouble, but also upon an unlikely ally, an ex-military backpacker who, after certain developments, becomes your bodyguard and then proves to be an intricate part of the entire plot. Once home, your assistant prompts you to find some manner of security and informs you that you have been summoned by a mysterious gentleman belonging to a mysterious organization. The action starts off pretty innocuous, with you returning home after a short hospital stretch that followed an altercation with the goons of a dissatisfied customer. Moebius: Empire Rising puts you in the shoes of a resoundingly named Malachi Rector, an antiques appraiser with an extensive knowledge of history, eidetic memory and acute sense of observation that allow him to deliver astute verdicts on the authenticity of various pieces of history. The game was made by Pinkerton Road Studio and Phoenix Online Studios, after undergoing a very successful Kickstarter campaign, and it is a fine example of what indie studios can pull off with a little bit of help. Moebius: Empire Rising is the first independent adventure game from famed Gabriel Knight creator Jane Jensen, and as such the bar is set pretty high right off the bat.
